Wednesday, 14 May 2008
Completed




After many issues and lots of problem solving the final animation is done. See above the pictures for the final animation. Overall I am happy with what I did, although there are many things that could be improved.
Some of the things that could have been improved were to do with the man in my scene. I had many issues with the skeleton and making him walk. While i did manage to get him walking he does not do it very well and it does not look very realistic. Also the timing of this motion is out in places.
Some of the things that could have been improved were to do with the man in my scene. I had many issues with the skeleton and making him walk. While i did manage to get him walking he does not do it very well and it does not look very realistic. Also the timing of this motion is out in places.
I also would have liked to have boned the wings of the bird, but due to time restraints as a result of the power cut this never happened. But learning what i had from making the man i know this would have been possible to do with more time.
There are some other features i would have liked to improve on also, i feel that i did not get the sea water as good as i had hoped, whilst it is animated it does not look realistic enough and could do with some changes in material and modifiers to bring the best out of it but seeing as these are not the main parts of the animation it was not as important to get these correct.
I am quite happy with the use of camera`s in my final scene, i feel the use of a camera from the birds perspective adds to the theme of the animation and makes it more interesting to watch.
I am also happy with the sounds in the final scene, i would have liked to have spent some more time on this if this was possible but i am happy regardless of this.
Overall I feel the project was a success. The animation worked in the end and final video is fairly entertaining.
Overall I feel the project was a success. The animation worked in the end and final video is fairly entertaining.
Monday, 21 April 2008
Some of the components in the previous posts have been tweaked, and i have now nearly finished the assembly of the scene ready for animation. I plan to do a render of the animation in full and then apply the textures and do the final render. I have taken a few screenshots during the setup of the scene but these are not final. See the pics below






Friday, 28 March 2008
Thursday, 13 March 2008
Thursday, 14 February 2008
Camera's and Lighting

Lighting Test
To test the way in which lighting works a basic scene was constructed, in this instance a lamp was created to how light works in amongst solid objects in max. I created the lamp and put an Omni light inside it, this gave the effect of a focused spot light. I also added a focused spot pointing at the lamp from the other side of the room, this gave a nice shadow projection of the far wall. An Omni light was also used into the room to light up everything else that was not in the direct path of the spot lights.
To test the way in which lighting works a basic scene was constructed, in this instance a lamp was created to how light works in amongst solid objects in max. I created the lamp and put an Omni light inside it, this gave the effect of a focused spot light. I also added a focused spot pointing at the lamp from the other side of the room, this gave a nice shadow projection of the far wall. An Omni light was also used into the room to light up everything else that was not in the direct path of the spot lights.
Camera Test
To test how cameras work some basic shapes were made in max. A camera was then added to the scene. Once this was placed the perspective view was changed to camera 1. Once the camera was set up I created a circle and constrained the camera to its path. After this was done I rotated the circle so that the camera changed height as it rotated. The scene was then altered using the lighting techniques from first exercise and rendered to a video.
To test how cameras work some basic shapes were made in max. A camera was then added to the scene. Once this was placed the perspective view was changed to camera 1. Once the camera was set up I created a circle and constrained the camera to its path. After this was done I rotated the circle so that the camera changed height as it rotated. The scene was then altered using the lighting techniques from first exercise and rendered to a video.
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